|The Simplest AI Trick in the Book
|Jonathan Adamczewski, Dan Brewer, Kevin Dill, Rez Graham, Steve Rabin
|Insomniac Games, Digital Extremes, Lockheed Martin, Maxis, DigiPen Institute of Technology
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|Most of the time, when we talk about game AI, we think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, we return to our true "smoke and mirrors" roots and get away with implementing something that is truly simple and yet has profound effects on then end product. This can be something that is apparent to the player, something that is only visible to the other devs around us, or might be something that only lives under the hood -- known only to us. The common thread is that it something that makes us ask, "why doesn't everyone do this?" This session is a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple... because each person will only have a few minutes each to make their case!