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Session Name:

Getting off the NavMesh: Navigating in Fully 3D Environments


Space is big. Space is sparse - often with nothing to collide with. But what if your space also has groups of dense, complex geometry that the AI needs to navigate? NavMesh is the popular navigation representation for most games and it does a really good job for agents who move along the ground. However, it doesn't really work for agents who fly in any direction in 3D space. In developing the ArchWing space battles for Warframe, full 3D flight navigation and avoidance was required to function in a mix of sparse asteroid fields and the tight, complex confines of wrecked capital ship debris. This talk will cover the challenges faced in avoidance and navigation in 3D.

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  • GDC 2015
  • Dan Brewer
  • Digital Extremes
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  • AI Summit
  • AI