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Session Name:

The Technology of The Tomorrow Children

Overview:

So, you're the new projection clone huh? Have you ever wanted to make a divergent timeline starting in the 1960s Soviet Russia where all human consciousness has been reduced to a molten void, and where your have to work to restore civilization by mining inside giant heads, fighting giant monsters, building big red robots to working together for the glory of all? We did! Come learn about some of the technology we crammed into our engine to get the best out of the PS4, such as 3 bounce global illumination using cascaded voxel cone tracing, voxel-based reflections, sub-surface scattering, and a dynamic landscape system based on a layered depth cube that allows us to do real-time CSG operations.

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  • GDC 2015
  • James McLaren
  • Q-Games Ltd
  • free content
  • Programming
  • Programming