Session Name: | Procedural Shaders: A Feature Animation Perspective |
Speaker(s): | David Hart, Arcot Preetham, Hector Yee |
Company Name(s): | PDI Dreamworks, ATI, Dreamworks |
Track / Format: | Programming |
Overview: | Procedural shaders are textures generated from a small number of parameters. This talk compares the procedural shaders used in feature animation such as the Perlin Noise function, brick and fur shaders, and their real-time counterparts, explaining the tradeoffs required to bring them to real time. The attendees learn how movie shaders and real-time shaders differ, the trade-offs that must be made for writing real-time shaders, and which shader techniques are transferrable from the movie domain and which are not. |