Session Name: | IK Rig: Procedural Pose Animation |
Speaker(s): | Alexander Bereznyak |
Company Name(s): | Ubisoft |
Track / Format: | Programming |
Overview: |
IK Rig is a technology created to share any animations between any characters, and change base animations to produce new actions and motion types for characters. So we turn humans into octopuses; male walk into female crouch; create uneven terrain navigation, weapon carrying and interaction with other characters; all of this at runtime with full artistic control over any aspect. This tech can be applied to video games or to feature films; for main characters or for crowd simulations; for offline or for runtime implementation. While the tech borrows from retargeting, the core principles differ and allow for application at runtime. This introduces realtime reaction to change in environment (obstacles), props (weight and style of operation) and character stats (tired, wounded, etc). |