You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: IK Rig: Procedural Pose Animation
Speaker(s): Alexander Bereznyak
Company Name(s): Ubisoft
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: IK Rig is a technology created to share any animations between any characters, and change base animations to produce new actions and motion types for characters.
So we turn humans into octopuses; male walk into female crouch; create uneven terrain navigation, weapon carrying and interaction with other characters; all of this at runtime with full artistic control over any aspect. This tech can be applied to video games or to feature films; for main characters or for crowd simulations; for offline or for runtime implementation.
While the tech borrows from retargeting, the core principles differ and allow for application at runtime. This introduces realtime reaction to change in environment (obstacles), props (weight and style of operation) and character stats (tired, wounded, etc).

GDC 2016

Alexander Bereznyak


free content