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Session Name:

Building 3-Dimensional UI for VR

Overview:

This session talks about the design, as well as technical challenges of building 3D User Interfaces using traditional game development pipelines of modeling and animation. The main areas covered are: the design process of creating 3D menus, the various interaction methods available for VR, and the technical challenges of rendering UI in a 3D renderer.

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  • VRDC @ GDC 2016
  • Riho Kroll
  • Crytek
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality