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Session Name:

Making Compelling and Immersive Story at 90 FPS


The medium of real-time immersive VR storytelling is so new and different that the technical practices and process creatives have used in the past have had to be rethought. This talk will discuss how the creators of 'Henry' and 'Lost', two VR short films, made hard choices in service of story to fit in a strict 11 mins deadline, how it changed the teams thinking from a shot based pipeline to a "story beat" pipeline, and their thoughts on how developing story in the context of presence is a new and interesting challenge to tackle.

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  • VRDC @ GDC 2016
  • Maxwell Planck
  • Oculus Story Studio
  • free content
  • Entertainment VR/AR
  • Virtual / Augmented Reality