|Lessons Learned from 'I Expect You To Die': New Puzzles, New Hands
|Shawn Patton, Jesse Schell
|Schell Games, Schell Games
|Track / Format:
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|Making good VR is hard, but it can be done, if you know the secrets. Join Jesse Schell and design director Shawn Patton as they share lessons learned developing the award winning VR experience I Expect You to Die. Topics covered include: how to avoid motion sickness, things VR is good at (and bad at), and why immersion trumps gameplay. How did the team create more levels without screwing up the magic of the first one? How can you use hand trackers like the Oculus Touch to take your game to a higher level of immersion? The answers to these questions, and much more, will be revealed!