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Session Name:

Overwatch - The Elusive Goal: Play by Sound


Early in production we were given a clear, but challenging goal by our game director, "Play by Sound". Overwatch is a competitive Player vs Player shooter and split second reactions make the difference between life and death. Having 12 players in a match, all with unique weapons and abilities made this an extremely challenging bar to hit. To do so we relied on a number of systems that effected all aspects of the Music, SFX and Dialog in Overwatch.
Come see the Overwatch Sound Team discuss the choices made on an aesthetic and technical level to help achieve this goal and how we used Audio to help reinforce the game-design in Overwatch.

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  • GDC 2016
  • Scott Lawlor
  • Blizzard Entertainment
  • Tomas Neumann
  • Blizzard Entertainment
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  • Design
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