This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Storytelling Tools: Using Music & Sound Creatively|
|Speaker(s):||Jason Graves, Spencer Hooks, Russell Brower, Lazar Levine, Scott Gershin|
|Company Name(s):||Independent, Dolby Labs, Blizzard Entertainment, Telltale Games, Technicolor|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Sound and music are a critical part of the storytelling process, but most game creators don't have a deep knowledge of how to use these tools creatively to tell a story. Join story writer Susan O'Conner, composer Jason Graves, and sound designers Russell Brower, Lazar Levine, and Phillip Kovats for an in-depth conversation about using sound and music to create believable game worlds, direct players' attention, and make an immersive experience for game play. This session will showcase clips from games that use these tools in distinctive and interesting ways, and cover topics including writing your game with sound in mind, how to use sound and music with impact, how these tools can help you tell your story, and how you can meaningfully collaborate and manage your sound and music teams.|