You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Storytelling Tools: Using Music & Sound Creatively

Overview:

Sound and music are a critical part of the storytelling process, but most game creators don't have a deep knowledge of how to use these tools creatively to tell a story. Join story writer Susan O'Conner, composer Jason Graves, and sound designers Russell Brower, Lazar Levine, and Phillip Kovats for an in-depth conversation about using sound and music to create believable game worlds, direct players' attention, and make an immersive experience for game play. This session will showcase clips from games that use these tools in distinctive and interesting ways, and cover topics including writing your game with sound in mind, how to use sound and music with impact, how these tools can help you tell your story, and how you can meaningfully collaborate and manage your sound and music teams.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Jason Graves
  • Independent
  • Spencer Hooks
  • Dolby Labs
  • Russell Brower
  • Blizzard Entertainment
  • Lazar Levine
  • Telltale Games
  • Scott Gershin
  • Technicolor
  • free content
  • Design
  • Design
  • Audio
  • Audio