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Session Name:

Animating Quadruped Characters in The 'Flame in The Flood'


Indie studios are in a race to make high quality art with the smallest team size possible. In this talk, the sole animator and over-tasked generalist for The Flame in The Flood will discuss how to rapidly generate AAA-quality quadruped locomotion. This is a video-heavy talk that focuses on animation authoring and state blending for quadruped characters. These characters have unique foot sliding challenges and traditional solutions result in either poor fidelity motion or a bloated animator workload. Our speaker will illustrate techniques for effortlessly creating high quality quadruped locomotion without the need for transition animations. During the talk two different quadruped characters will be examined - a boar with a rigid spine, and a large, gangling wolf with a procedural spine. Each character delivers a unique and seamless performance without the use of any transition animations between gaits.

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  • GDC 2016
  • Gwen Frey
  • The Molasses Flood
  • free content
  • Visual Arts
  • Visual Arts