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|Session Name:||The Art of Destruction in 'Rainbow Six: Siege'|
|Track / Format:||Programming|
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|Overview:||Introducing a game-changing technology in a AAA game comes with its own set of challenges. It's not enough to develop a new technology, you need to make it play nicely with other systems in the game. This session is about developing and integrating Realblast, a destruction engine, as a core gameplay feature to Rainbow Six: Siege, a multiplayer first person shooter, and all the technical hurdles we had to address along the way.|