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Session Name:

History and Game Design


The trade-off between history and gameplay is one of the biggest challenges when it comes to designing a historical game. Not all history naturally lends itself to good mechanics, and thus you need to develop solutions to bring history into your game, while at the same time ensuring you have a fun and compelling gameplay. This talk will look at some of the solutions Paradox Development Studio use to solve this problem.

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  • GDC 2016
  • Chris King
  • Paradox Interactive
  • free content
  • Design
  • Design