Session Name: | An Architect's Guide to Creating Expressive Game Environments |
Speaker(s): | Claris Cyarron |
Company Name(s): | Silverstring Media |
Track / Format: | Design |
Overview: |
Architecture and game design are both spatial artforms, modes of expression that can learn a great deal from one another. Come on a journey with an architect-turned-game designer through some of the most expressive examples of architecture in games and elsewhere, exploring what makes them so powerfully affective through two lenses: their relationship to their context, and their relationship to their inhabitants. Discover what architectural discipline can teach us about an environment's ability to express themes, narratives, and emotions, as well as the pitfalls that can get in the way. |