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Session Name:

Ink: The Narrative Scripting Language Behind '80 Days' and 'Sorcery!'


All Inkle's games have been authored using an in-house text-based scripting language designed for rapidly authoring branching text-based content in a writer-friendly environment.
This talk will outline how the language works, and how it can be used to drive a game's content, facilitate branching, and even allows complexity that approaches procedural narrative in some scenes.
Additonally, Joseph Humfrey will detail the problems and how they led to the development of a new iteration of the language with an eye to bringing the benefits of high-branching narrative to other non-text-based games. "Ink2", Inkles second version language, is now ready and will be going open-source alongside a Unity runtime API.

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  • GDC 2016
  • Joseph Humfrey
  • inkle, Ltd.
  • free content
  • Design
  • Design
  • Programming
  • Programming