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|Session Name:||Math for Game Programmers: Juicing Your Cameras With Math|
|Company Name(s):||SMU Guildhall|
|Track / Format:||Programming|
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|Overview:||2D and 3D games alike benefit greatly from the judicious use of in-game cameras and camera motion. In this talk we explore the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen.|