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Session Name:

Practical Development for Vulkan (presented by Valve Software)

Overview:

In this session, Valve and other developers will share their experiences developing game engines with Vulkan. Come learn the ins and outs of Vulkan performance, engine design, content portability, and graphics debugging tools from multiple developers that have been building applications in this new industry standard API.

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  • GDC 2016
  • Dan Ginsburg
  • Valve Software
  • Baldur Karlsson
  • Unity
  • Dean Sekulic
  • Croteam
  • free content
  • Programming
  • Programming