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Session Name:

Technical Artist Bootcamp: Let's Get Physical - Creative Solutions Throughout the Production Cycle

Overview:

Physical Technical Art is an emerging field which builds upon the traditional areas of Technical Art but also encompasses the Physical aspects of the game development cycle. This introductory talk focuses not only on the digital hurdles that arise in development but some of the non digital workflows and solutions that Robert and others have employed to improve processes in production.

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  • GDC 2016
  • Robert Butterworth
  • United Front Games
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming