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Session Name:

Advanced Geometrically Correct Shadows for Modern Game Engines (presented by NVIDIA)

Overview:

This session will describe a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. Find out how the most common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach. Plus, we'll cover the practical implications of how this fits into modern game engines.

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  • GDC 2016
  • Jon Story
  • NVIDIA
  • free content
  • Programming
  • Programming