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Session Name:

Action Games Without Borders: Making Platinum-Quality Games For The World

Overview:

How did they at PlatinumGames build up the know-how that's established them as a world-class developer of action games?
In recent years, they have expanded to work with overseas publishers and create titles based on foreign licenses; how will they evolve our style of action game development to match their further advancement into the global marketplace?
How are they maintaining their individuality as a studio?
These are the questions the talk aims to answer, using several of their projects as concrete examples.

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  • GDC 2016
  • Atsushi Inaba
  • PlatinumGames, Inc.
  • free content
  • Production
  • Production
  • Design
  • Design