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Session Name:

A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond

Overview:

Virtual reality development becomes increasingly more challenging when the player is allowed fully tracked, free movement. From user interfaces to controller agency to accounting for player phobias, this panel features developers who have significant experience finding solutions to these problems. They'll share their technical tricks, art hacks, and unique design solutions for roomscale VR development.

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  • VRDC @ GDC 2016
  • Patrick Hackett
  • Google
  • Curtis Hickman
  • The Void
  • Tyler Hurd
  • Independent
  • Alex Schwartz
  • Owlchemy Labs
  • Scott Stephan
  • WEVR
  • free content
  • Entertainment VR/AR
  • Virtual / Augmented Reality