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Session Name: Evaluating Binaural and Ambisonic Audio Capture and Playback
Speaker(s): Pete Stirling
Company Name(s): Oculus
Track / Format: Entertainment VR/AR

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Overview: This session provides a comparison of binaural and ambisonic audio in the context of 360 video - covering multiple aspects including the method of capture, storage and transmission, and technical limitations. On the capture side: a look at the required hardware and the cost of equipment, workflow, and audio post-processing. For storage and transmission: a look at 3D audio compression considerations and compatible video container formats. From a technical perspective: a look at qualitative differences such as artifacts when blending binarual, and the spatial resolution of 1st-order ambisonics.

VRDC @ GDC 2016

Pete Stirling


free content

Entertainment VR/AR

Virtual / Augmented Reality