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Session Name:

Evaluating Binaural and Ambisonic Audio Capture and Playback


This session provides a comparison of binaural and ambisonic audio in the context of 360 video - covering multiple aspects including the method of capture, storage and transmission, and technical limitations. On the capture side: a look at the required hardware and the cost of equipment, workflow, and audio post-processing. For storage and transmission: a look at 3D audio compression considerations and compatible video container formats. From a technical perspective: a look at qualitative differences such as artifacts when blending binarual, and the spatial resolution of 1st-order ambisonics.

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  • VRDC @ GDC 2016
  • Pete Stirling
  • Oculus
  • free content
  • Entertainment VR/AR
  • Virtual / Augmented Reality