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Session Name:

Reus: From Zero to Indie Hit


It took 18 months and $16,000 to create the indie god game Reus. How can a studio that started out with four students in a university basement now sustain a team of 12 full-timers for a new year-long project? In this talk Bas Zalmstra, one of the founders of Abbey Games, will illustrate the unlikely success of their debut Reus with some history, sales figures and other insights. Having a smooth development process does not only depend on having a good idea, luck and talented people. To help other rising indies, he will explain what he believes are two very important factors for the success of Reus: Who are you making it for? And who are you making it with?

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  • GDC 2014
  • Bas Zalmstra
  • Abbey Games
  • free content
  • Production
  • Production