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The Number One Educational Resource for the Game Industry

Session Name:

What Really Happens When You Put VR in Schools

Overview:

VR has the potential to fundamentally alter the ways we think about learning. Immersive content can hit a sweet spot between a user's processing ability and their imagination, which is often missed by other technologies that have entered the classroom. Their research with schools across North America and Europe has helped them understand what students and teachers can do with VR, and no one is more honest than middle and high school students about technology. Join them as they discuss their findings on content, wonder, VR's learning potential, and the ethics of VR with children.

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  • VRDC Fall 2016
  • Lisa Castaneda
  • foundry10
  • Tom Swanson
  • foundry10
  • free content
  • Innovation
  • Virtual / Augmented Reality