You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

'Unravel': Using Empathy as a Game Mechanic

Overview:

Games are a uniquely powerful form of cultural expression. They can grab you, move you and totally immerse you in an experience like no other art form can. That immersive quality could be used to do some real good, like building empathy and understanding, if more games just tried to be a little nicer. This talk is about that, and about how Coldwood used empathy as a game mechanic in 'Unravel'; how they tried to make people fall in love, so they could break their hearts a bit, and then set everything right again.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Martin Sahlin
  • Coldwood
  • free content
  • Design
  • Design