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|Session Name:||Sounds Deep: Spatial Audio from the Ground Up|
|Track / Format:||Audio|
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|Overview:||Audio in games has long been stuck in two dimensions. Recent advances have enabled game developers to experiment with 3D audio for the first time. This talk delves deep behind the scenes of binaural audio rendering, leaving attendees with a profound understanding of spatial audio, empowering them to better utilize it in the games they develop. It explores how a combination of signal processing and psychoacoustics let developers mimic the complex ways in which real-world sounds reach a person's ears. The talk also covers ambisonics in simple terms, the possibilities this technology opens and the inherent limitations they must be aware of when using it. Finally, it explores acoustic environment simulation and its influence on the sense of externalization and realism.|