You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Breaking Marginalized Character Narrative Molds to Write Better, Richer Characters

Overview:

In the video game space there is a yearning to create more black and brown characters, and yet the results are usually mixed, with bad representations being the most common output. Come listen to the creator of 'Treachery in Beatdown City's' lived experience as a black game designer, writer, and cultural critic as he talks about how he approached creating dozens of characters of various ethnic groups in a fictional New York, and how he too has stumbled on his way.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Shawn Allen
  • NuChallenger
  • free content
  • Game Narrative Summit
  • Game Narrative