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Session Name:

Punch It (Up): Writing for Star Trek in VR


Virtual reality has opened a new frontier in game development and narrative innovation, with an unprecedented level of social presence. In this session, industry veteran Jay Posey shares his experience as lead writer and senior designer, developing Ubisoft's upcoming VR game 'Star Trek: Bridge Crew'. He covers how the team drew on 50 years of content to identify and distill the core Star Trek experience, how they developed a narrative framework to support it, and how they tackled telling a story without stealing the focus from the social dynamics at the heart of the gameplay.

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  • GDC 2017
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