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Session Name:

Everything's on Fire and No One Knows What to Do

Overview:

Everything's on Fire and No One Knows What to Do is about developing a common knowledge base for game writers, narrative designers, and cross-discipline communication. This panel focuses on the day-to-day aspects of game writing and working within a team, namely problem-solving, clear communication, and uncovering constraints after all the dialogue has already been recorded. Five industry experts share their experiences working on everything from AAA to indie and tabletop, discuss their strategies for remaining creative on varying budgets, and define common terms that may just result in you not needing to set everything on fire after all.

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  • GDC 2017
  • George Ziets
  • inXile Entertainment
  • Leanne Taylor-Giles
  • Ubisoft Montreal
  • Chris Avellone
  • Freelance
  • Colin McComb
  • 3lb Games LLC
  • Gavin Jurgens-Fyhrie
  • inXile Entertainment
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