You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Animation Pipeline of 'Overwatch'
Speaker(s): Jesse Davis
Company Name(s): Blizzard Entertainment
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The 23 unique heroes of 'Overwatch' exhibit strong personalities and character as they wield an array of extraordinary abilities on the battlefields of tomorrow. From giant raging space apes to molten metalhurling Swedish engineers, animating such a cast of heroes demands a flexible and efficient animation pipeline. This presentation will take a look at how the 'Overwatch' team built an animation pipeline and workflow around a new game universe, a new team culture, and Blizzard's tried-and-true values. From an introduction to Blizzard's animation system and hero rigs to the first-person animation-driven performances, this session will explore how Blizzard set out to help bring the dynamic cast of 'Overwatch' to life.

GDC 2017

Jesse Davis

Blizzard Entertainment

free content

Visual Arts

Visual Arts