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|Session Name:||The Animation Pipeline of 'Overwatch'|
|Company Name(s):||Blizzard Entertainment|
|Track / Format:||Visual Arts|
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The 23 unique heroes of 'Overwatch' exhibit strong personalities and character as they wield an array of extraordinary abilities on the battlefields of tomorrow. From giant raging space apes to molten metalhurling Swedish engineers, animating such a cast of heroes demands a flexible and efficient animation pipeline. This presentation will take a look at how the 'Overwatch' team built an animation pipeline and workflow around a new game universe, a new team culture, and Blizzard's tried-and-true values. From an introduction to Blizzard's animation system and hero rigs to the first-person animation-driven performances, this session will explore how Blizzard set out to help bring the dynamic cast of 'Overwatch' to life.