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Session Name:

You Look Smashing: Procedural Art Direction of 'We Happy Few'


Whitney will give an overview on how the setting and artistic style of 'We Happy Few', the 1960s dystopian drug paradise created by Compulsion Games, came to be. She will cover pre-production research, world building, and production challenges, with the ultimate goal of talking about how to make a procedural world more interesting than those that have come before.

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  • GDC 2017
  • Whitney Clayton
  • Compulsion Games
  • free content
  • Visual Arts
  • Visual Arts