Session Name: | Toward Film-Like Pixel Quality in Real-Time Games (Presented by Amazon Lumberyard) |
Speaker(s): | Hao Chen |
Company Name(s): | Amazon |
Track / Format: | Programming |
Overview: | Since the early days of computer graphics, games traded pixel quality for high polygon and pixel throughput, while films did the opposite. This talk examines real-time compatible techniques for bringing games closer to film-like pixel quality, including the latest shadow techniques, advanced anti-aliasing, order independent transparency, and object space shading. |