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The Number One Educational Resource for the Game Industry

Session Name:

Toward Film-Like Pixel Quality in Real-Time Games (Presented by Amazon Lumberyard)


Since the early days of computer graphics, games traded pixel quality for high polygon and pixel throughput, while films did the opposite. This talk examines real-time compatible techniques for bringing games closer to film-like pixel quality, including the latest shadow techniques, advanced anti-aliasing, order independent transparency, and object space shading.

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  • GDC 2017
  • Hao Chen
  • Amazon
  • free content
  • Programming
  • Programming