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The Number One Educational Resource for the Game Industry

Session Name: Toward Film-Like Pixel Quality in Real-Time Games (Presented by Amazon Lumberyard)
Speaker(s): Hao Chen
Company Name(s): Amazon
Track / Format: Programming

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Overview: Since the early days of computer graphics, games traded pixel quality for high polygon and pixel throughput, while films did the opposite. This talk examines real-time compatible techniques for bringing games closer to film-like pixel quality, including the latest shadow techniques, advanced anti-aliasing, order independent transparency, and object space shading.

GDC 2017

Hao Chen

Amazon

free content

Programming

Programming