|Session Name:||How to Scale from Simple to Complex Atlas Workflows with the New 2D Sprite Atlas Features (Presented by Unity Technologies)|
|Speaker(s):||Johaness Reuben, Paul Tham|
|Company Name(s):||Unity Technologies, Unity Technologies|
|Track / Format:||Programming|
The new 2D Sprite Atlas is a highly flexible system that could scale from simple use cases to complex atlas workflows involving custom loading script and various packing strategies.