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|Session Name:||Building a Scalable AAA Game Engine (Presented by Amazon Lumberyard)|
|Track / Format:||Programming|
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|Overview:||Games are becoming increasingly diverse in terms of fidelity, world size, interaction complexity, and platform variety, which requires game engines to become highly scalable. In this talk, we'll outline the challenges to making a game engine scalable, and show how to solve them by leveraging the power of the cloud.|