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'Rainbow Six Siege': Optimizing Servers for the Cloud
Running on dedicated servers brings a lot of solidity guarantees for a game but it limits your ability to scale out. Moving to a cloud based solution while targeting the smallest instances possible shifts the balance. This talk is going to focus on how to deal with the different constraints of running a game engine on the cloud and making it run as smoothly as possible. It will discuss subjects like timer frequency synchronization on multi layered systems, scheduler scaling to one core and details about some engine patterns used in 'Rainbow Six Siege'.
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