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Session Name:

Stop Killing Our Servers!


It's launch day, and the servers are down. It's the server team's fault, right? Not always. Preventative design can make sure clients and servers play nicely together. Two engineers who have worked on scalable systems large and small will walk through how client decisions can have impact on the server side and provide key takeaways on how to reduce or prevent issues. War stories from shipped games and platforms will be liberally sprinkled throughout the talk.

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  • GDC 2017
  • Sela Davis
  • Jennie Lees
  • Riot Games
  • free content
  • Programming
  • Programming