|Tree's Company: Systemic AI Design in 'Just Cause 3'
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While working as an AI Designer on 'Just Cause 3', one of Robert's primary responsibilities was figuring out how Avalanche Studios could blend their deeply systemic AI behavior tree designs with the content control needs of mission and level designers. At first there seemed to be an inherent rift: the AI team wanted to keep things as systemic and emergent as possible, but content designers frequently required ways to control or stage the AI to their preference. This talk will detail exactly what technical designs, interfaces, and methods they used to keep their AI systemic and robust, yet flexible and controllable enough for content creators.