Session Name: | Real-Time Rendering Advances from NVIDIA Research (Presented by NVIDIA) |
Speaker(s): | Tim Foley, Morgan McGuire, Chris Wyman |
Company Name(s): | NVIDIA, NVIDIA, NVIDIA |
Track / Format: | Programming |
Overview: | We cover three recent developments from NVIDIA's real-time graphics researchers, including: Hashed Alpha Testing, which provides a simple modification to alpha testing to prevent alpha-mapped geometry from disappearing with distance; Light Field Probes, which extend light probes with shadowing to replace light maps and avoid light leaks in probe-based global illumination; and Quadtree Subdivision Surfaces, which use adaptive quadtrees to render subdivision surfaces efficiently using tessellation hardware. |