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Session Name:

Real-Time Rendering Advances from NVIDIA Research (Presented by NVIDIA)


We cover three recent developments from NVIDIA's real-time graphics researchers, including: Hashed Alpha Testing, which provides a simple modification to alpha testing to prevent alpha-mapped geometry from disappearing with distance; Light Field Probes, which extend light probes with shadowing to replace light maps and avoid light leaks in probe-based global illumination; and Quadtree Subdivision Surfaces, which use adaptive quadtrees to render subdivision surfaces efficiently using tessellation hardware.

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  • GDC 2017
  • Tim Foley
  • Morgan McGuire
  • Chris Wyman
  • free content
  • Programming
  • Programming