You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
Speaker(s): Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, Luiz Kruel
Company Name(s): Retora Games, 17-BIT, Kitfox Games, Bay 12 Games, Spirit AI, SideFX Software
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Procedural content generation has garnered more attention in recent years, both in indie games and AAA titles. Unfortunately, there is no "one algorithm to rule them all". PCG techniques are necessarily as wide and varied as their potential implementations. Using examples from the speakers' own work, this lecture presents 6 practical ways to implement AI-driven procedural content generation in games. Topics range from art asset generation to massaging and controlling math and randomness to how to infusing consistent, believable personalities in game agents. The technique explained will be useful whether building a PCG-based game or to season a more authored game.

GDC 2017

Tyler Coleman

Retora Games

Zach Aikman

17-BIT

Tanya Short

Kitfox Games

Tarn Adams

Bay 12 Games

Mitu Khandaker-Kokoris

Spirit AI

Luiz Kruel

SideFX Software

free content

AI Summit

AI