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Crash Course in Online Features for Programmers
All titles can benefit from some easy wins with online features. This talk will introduce a wide range of online features, highlighting easy features most platforms provide. At the same time, this talk will highlight the various rabbit holes inexperienced network programmers can fall into. After this talk, you will be familiar with most of the online feature buffet and able to select some which would enhance your game, providing an outline of implementation, basic terms and an idea of difficulty. You'll learn which online features best fit and about the realistic costs of adding some larger features, such as how platform features offer no running costs while some cloud features may be cheaper than you expect. This talk is aimed at smaller studios and indies.
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