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Session Name:

Balancing 'League of Legends' for Every Player, from Bronze to Bengi


Game balance is critical in a competitive multiplayer game such as 'League of Legends'. While balancing a game for an audience this large is already challenging for the development team, the team at Riot makes it even more difficult on themselves by striving to provide a balanced experience for players of all skill levels from Bronze (the lowest tier of ranked League) to Bengi (a 2016 world champion). In this session, Greg Street will talk about Riot's balance philosophy, explain the challenges they face when balancing both for the less-experienced players as well as the eSports professional, and provide details about and examples of the specific tactics they use, including how they structure their balance team, how they gather data, how they respond to player feedback, and how they keep their sanity.

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  • GDC 2017
  • Greg Street
  • Riot Games
  • free content
  • Design
  • Design