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|Session Name:||Don't Break the Chain: Maintaining Productivity on Your 19th Game|
|Track / Format:||Independent Games Summit|
|Overview:||Ever notice how a few developers seem like unstoppable productivity machines, releasing game after game, while many others leave a trail of abandoned projects behind them before eventually returning to a dreaded "real" job? While some aspects of game development are unexplainable mysteries, productivity is not one of them. Tired of losing focus and having weeks go by with no progress on your game? This talk presents tested techniques that Game Designer Jason Rohrer used over the past 12 years, working alone, to ship 18 games. How did he keep going during the bleakest times? He's going to tell you.|