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Session Name:

The Sound of 'GoNNER': Exploring the Intertwined Relationship Between Sound and Game Design

Overview:

The quirky whistles, pops, clicks and silly noises that bombard you in last year's IGF winning title 'GoNNER' did not happen by chance... or it kind of did! Creating the soundscape was a process of tight collaboration between sound and game design. Game designer Mattias "Ditto" Dittrich and sound designer Martin Kvale will talk about designing games from inception to release, while maintaining a healthy synergy between design and audio that goes both ways.

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  • GDC 2018
  • Martin Kvale
  • Krillbite Studio
  • Mattias Dittrich
  • Art in Heart
  • free content
  • Independent Games Summit
  • Independent Games