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|Session Name:||The Sound of 'GoNNER': Exploring the Intertwined Relationship Between Sound and Game Design|
|Speaker(s):||Martin Kvale, Mattias Dittrich|
|Company Name(s):||Krillbite Studio, Art in Heart|
|Track / Format:||Independent Games Summit|
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|Overview:||The quirky whistles, pops, clicks and silly noises that bombard you in last year's IGF winning title 'GoNNER' did not happen by chance... or it kind of did! Creating the soundscape was a process of tight collaboration between sound and game design. Game designer Mattias "Ditto" Dittrich and sound designer Martin Kvale will talk about designing games from inception to release, while maintaining a healthy synergy between design and audio that goes both ways.|