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Session Name:

'Friday the 13th': Design and Balance for Asymmetrical Horror


This talk will focus on the design challenges and decisions that were faced during the development of 'Friday the 13th: The Game', specifically addressing game balance. The lecture will discuss how the team behind 'Friday the 13th' worked to make a Jason player feel extremely overpowered, a large team of counselors feel very under-powered, while still having the experience feel fair for both teams, and scary for the counselors while staying true to the source IP.

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  • GDC 2018
  • David Langeliers
  • IllFonic
  • free content
  • Design
  • Design