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Session Name:

'Horizon Zero Dawn': A Game Design Postmortem

Overview:

Going through early prototypes and delving into design decisions and processes that shaped development of the game, this talk gives insight into the journey game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way.

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  • GDC 2018
  • Eric Boltjes
  • Guerrilla Games
  • free content
  • Design
  • Design