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Session Name:

Audio Asset Management Tips and Tricks


In this highly practical session, Richard will explore his studio's methods of audio file naming and asset tracking. This is a very niche session that will deep dive into the relevant issue of asset management chaos and offer solutions for keeping track of the status, progress, and billing of thousands of audio assets in a game. Richard will show his studio's Google Sheet tracking system including custom functions, conditional formatting, and also how you can use the Google API to integrate directly with Wwise to track asset information from the game directly and automatically.

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  • GDC 2018
  • Richard Ludlow
  • Hexany Audio
  • free content
  • Audio
  • Audio
  • Production & Team Management
  • Production