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|Session Name:||Building an Open-Ended Conversation System for Expressive Game Characters|
|Speaker(s):||Aaron Reed, Alan Hinchcliffe|
|Company Name(s):||Spirit AI, Spirit AI|
|Track / Format:||AI Summit|
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|Overview:||Interaction with game characters has long been striving to move past simply killing them. Static characters ruin immersion and conversation menus are clunky and repetitive, particularly in ultra-realistic contexts like VR and AR. What's needed is a more natural way of interacting with characters that is not only deep, but natural-feeling. Drawing on expertise from both AI and interactive story, this lecture describes the challenges faced when building a system for open-ended conversation. It explains techniques including classifying freeform player input, assembling naturalistic responses from underlying knowledge models, and helping writers author content for a non-linear and combinatorial system.|