You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Building an Open-Ended Conversation System for Expressive Game Characters
Speaker(s): Aaron Reed, Alan Hinchcliffe
Company Name(s): Spirit AI, Spirit AI
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Interaction with game characters has long been striving to move past simply killing them. Static characters ruin immersion and conversation menus are clunky and repetitive, particularly in ultra-realistic contexts like VR and AR. What's needed is a more natural way of interacting with characters that is not only deep, but natural-feeling. Drawing on expertise from both AI and interactive story, this lecture describes the challenges faced when building a system for open-ended conversation. It explains techniques including classifying freeform player input, assembling naturalistic responses from underlying knowledge models, and helping writers author content for a non-linear and combinatorial system.

GDC 2018

Aaron Reed

Spirit AI

Alan Hinchcliffe

Spirit AI

free content

AI Summit

AI