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Session Name:

Eos is Alive: The AI Systems of 'Final Fantasy XV'


The AI of 'Final Fantasy XV', with its open world, variety of enemies, and 3 continuous NPC companions, was necessarily complex. Additionally, high level direction was needed to manage pacing and to make the game more exciting for the player in a battle, movement, and conversation. This lecture explains the 3 primary systems: Character AI, Meta-AI, and Navigation AI, and how they were used to allow for as much reuse as possible but also handle widely differing tasks while reducing the designer workload. The lecture also introduces a motion analysis system that enables a character to use space intelligently.

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  • GDC 2018
  • Youichiro Miyake
  • Square Enix
  • free content
  • AI Summit
  • AI