Most of the time, when you talk about game AI you think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, you return to your true "smoke and mirrors" roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around you, or might be something that only lives under the hood, known only to you. The common thread is that it is something that makes you ask, "why doesn't everyone do this?" This will be a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple, because each person will only have a few minutes to make their case!